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Dev Editor

Dev Editor

Develop your mods with in-game tools.

33.9k
1

Compatibility

Minecraft: Bedrock Edition

1.0.3
1.11.4
1.16.201

Supported environments

Client and server

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Links

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Creators

Nernar
Nernar Organization

Details

Licensed ARR
Published 4 years ago
Updated 4 years ago
DescriptionGalleryCommentsChangelogVersions

Alpha Preview 0.3.5

on Aug 15, 2021
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Alpha Preview 0.3.5

on Aug 15, 2021
Download
  • Windows are now may collapsed by double-clicking and closed by holding
  • Correction of a whole cloud of errors from last stable revision
  • There're no appearance and disappearance animations on Android > 6
  • Explorer is being replaced with old one on Android ≤ 7 due to inactivity
  • Modules and editors in project are now deleted by holding
  • Cleaning source code from garbage and debugging code
  • Correction of incorrect operation of importing blocks from script
  • Adding a working converter for exporting blocks to script
  • Removing test animation from messages that don't make sense
  • Textures for blocks are loaded in background, which speeds up launch
  • Adding a working converter and import for transitions as well
  • Updated autosave strategy, according to which a new save is not counted until previous one ends, and time between autosaves should be equal
  • Merge is used instead of old import, which corrects errors during an attempt to clone or connect data
  • Fixed operation of tree in Entity editor - it now doesn't cause infinite saving, and an attempt to save more than a timeout in any of object exports is interrupted at last one
  • Entity editor in main menu has also been added for testing
  • Editors also now use merge instead of join
  • If there is no release, it's no longer possible to clone air
  • Windows with editors now also move, although crookedly
  • Changed maximum number of windows (15) and default value (8)
  • By default, hints can now create queues, overlapping each other in up to 3 pieces and forming a stack by limiting old performance.maximum_hints setting (changed to 25 to match stack), where 0 is unlimited
  • Added visualization with progress for processes, which is also disabled using performance.show_processes
  • There were some minor changes in source code README
  • Fixed randomization of position of new open windows
  • Added performance.safety_processes setting, which corrects operation of parallel processes
  • Console, current log and hieracly window have been added for testing
  • Added 9 more tests for debugging: sorting list, categories of sounds, getting and loading mods, exiting from launcher, compressing script, narration, an example of a process and a dynamic sound source
  • Run JS in-game was added instead of TPS Meter, modules were sorted
  • Outdated libraries have been cleaned up, a text printing test has been added
  • Fixed startup errors on new Inner Core from March version
  • Fixed rendering of physical form, particles in transition frame selection
  • Completely removed outdated explorer, as new one was fixed on all devices
  • For testing, an advanced file manager has been added instead of hierarchy window
  • Added a tick meter per second to replace outdated TPS Meter

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